Ready Player Two – Part 1

Ready Player Two – Part 1

This week Danielle starts Sam on a VR adventure with the 2020 Ernest Cline novel Ready Player Two. In this sequel to Ready Player One, Wade Watts is the freshly minted owner of the OASIS, a massive virtual realty universe that dominates the cultural and commercial landscape of a dystopian Earth. That’s when Wade’s late predecessor, Halliday, sends him a hitherto unknown technology: The ONI, a neural interface VR system for the OASIS that kills you if you use it too long. This all sounds great to Wade who immediately launches it as a commercial product, and this is why Danielle and Sam feel that you probably shouldn’t pick the successor to your multi-billion dollar essential planetary infrastructure via pop culture scavenger hunt. At this point, a new scavenger hunt appears in the OASIS, seemingly just for Wade and created by Halliday (seriously, does he have any other ideas?). Wade is tasked with finding seven shards but is stumped by the clue and so kinda just ignores if for a few years, like a true hero. During that time, Wade finds his friends divided over the ethics of the ONI devices, and Wade drifts away from Samantha, his girlfriend for all of a week, due to her reservations. Finally, a fan of Wade’s, L0hengrin, clues him into where the first shard is, and helps him recover this first quest item. Things only get weirder from here, and that’s without mentioning the Olympic swimming pool’s worth of 80’s and 90’s pop culture references to slog through, or the spaceship full of frozen embryos. Sam has many questions, and while there are few answers in part one, we can only hope part two will shed some light on his most burning question: How big a jerk was Halliday? (Spoiler: absolutely massive).


Theme: Earning Happiness by John Bartmann

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